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GLSL Texture

May 1, 2008 mohsenam Leave a comment

Coordinates of the gl_TexCoord[0]

gl_TexCoord[0].t —— rows

gl_TexCoord[0].s ——cols

vec4 x = texture2D(textureX, vec2(Columns, rows));

gl_FragColor = x;

Categories: C++, GLSL, Opengl Tags: GPU, Texture
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