Assignment 3; Textures Very Imp Links
April 27, 2008
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Use glEnable(GL_TEXTURE_2D);
GPU Programming Course http://www.evl.uic.edu/aej/594/
For the Multi Texturing refer to
http://www.clockworkcoders.com/oglsl/tutorial8.htm
glActiveTextureARB(GL_TEXTURE0_ARB); glBindTexture(GL_TEXTURE_2D, texture1); glEnable(GL_TEXTURE_2D); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE); glActiveTextureARB(GL_TEXTURE1_ARB); glBindTexture(GL_TEXTURE_2D, texture2); glEnable(GL_TEXTURE_2D); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_INCR);
http://www.evl.uic.edu/aej/594/lecture04.html http://www.research.rutgers.edu/~sueda/428Fall2005/proj3.html Texture Rectangle http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt The Dominick Page http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/saxpy_glsl2.cpp http://code.google.com/p/matpix/source/browse/trunk/src/helloGPGPU.cpp